Mhw augmenting weapons reddit. If it reads 50% Affinity on .
Mhw augmenting weapons reddit Los, Namielle, and something else (Coeleacense or Artillary Boost) Plus, normal weapon Augments would be beyond broken. And at this point, I don't really need any others. gg/wownoob --- Before you post, please do some Google searching to find answers and to avoid asking a question that has already been asked I'm puzzled. Added 7th level for custom upgrades. After looking online it seems like you can unlock Armor/Weapon Augmentation through fighting tempered monsters on High Rank. The best Armor from Archtempered Monster or Behemoth or KT is powercrept, the Kjarr weapons are obtainable in Master Rank, the High Rank Augment system is completely ignored and replaced, etc. Since it heals by attacking, similar to a health augment, I'm curious if these weapons could do without an augment or if the augment provides more healing overall. I finally got the streamstone I wanted for my bow. The only reason it wasn't used before was because we didn't have space, but the Stygian update added a 6th augment slot for R12 weapons so you can now run both Health and Attack. Affinity Augment isn't really worth it because it's really easy to reach 100% Affinity with your armor skills, especially on Safi weapons that have a freebie 5%. More posts you may like Related Monster Get the Reddit app Scan this QR code to download the app now. And Defense is Meta builds with health augment are builds with Peak Performance, which requires full hp to activate. I put the game down after finishing the story and so didn’t do the double Basel and Kirin quest. Endgame I'm searching for drive and reason. After that, HR gear on PC/base MHW is worthwhile. Reply reply More replies More replies Note 2: You can rollback weapons that belong to different types too. i. During one of my safi sieges I came across a player that did a lot more damage than I did(saw on huntpie overlay). 5% extra blast (assuming you are using Kaiser coil with Blast Attack 2) and definitely likely that you get the blast procs earlier. But I'm trying first with ice and then fire because Alatreon. I have ice, fire, thunder and dragon weapons. I've got a cb hero stream stone wondering what's the best option for charge blades. It's pretty easy by just swapping some Attack Boost for Crit Eye until it's maxed out and augmenting the weapon for Affinity. You have to be MR100 to unlock the Health Regen augment. So be careful which augmentation you choose! Another important thing to note is that augmentations are only possible with weapons that have reached the end of their tree and The only weapons I can augment are the safi weapons, but I don't have access to transmog on those anyway, but apparently it's a design choice so I'm not encountering any issues there. I recently unlocked Weapon Augmenting and I was curious what the focus should be. But im seeing speed runners (SH3RMSY in this example) with 6 augmentation slots. They're "free" (aside from material and point cost) and can be rolled back just like other As far as I know, augmentation materials aren't based on the specific weapon, just it's rarity and the type of augmentation you want. Tempered monsters are the endgame of base World, but all the loot you can get from them is essentially powercrept by Iceborne. Do I have to be a certain rank to augment weapons or do a quest of sorts? It’s the only melee weapon that heals that fast regularly other than things like the gunlance s full burst but you still get quite a bit off it’s other attacks. 4 pc Velkhana comes Doing this will also cost 40,000z. Hello Reddit, I wanted to make a post regarding the HUGE amount of misinformation being spread on the internet (specifically this board) on what skills to invest in. But for me it depends on your "heart's desire", whichever weapon you are most comfortable with. Helping others level up does take a bit of the load off so when ever a random joins my lobby we usually help them grind levels it ends up we get more mats. I dabbled in SnS, Dual Blades, Switch Axe, Long Sword, and even recently the Greatsword (which I'm loving). Crit element is redundant on a weapon if you are already using Frostcraft. Can someone please help me? Other raw weapons that are easier to build (SA, LS, GS, IG, Hammer etc. but i'll choose AT kirin any time of the day. Or check it out in the app stores As the effectiveness of the augment scales with the used weapon type, I wondered which type result in the most regen. As fatalis weapons have between -20% and -40% affinity (-30% for the GS), it's quite hard to get to 100% without mitigating the minus on the weapon and use this free augment slot for attack. The smithy still says I cannot augment master rank weapons. I've watched some guides and it seems like there are two ways to augment in the game. This is on top of standard augmentation so you get a So, this will be my first time augmenting a weapon. Ill be on later if you want to play mhw. I never thought I'd play the HBG, but became a cluster gunner when Styx came out for quite some time. If this helps, I always think you should try to always have at least 870 - 920+ defense on your armor when grinding and going for end-game MR weapons/sets. Custom mods are separate from the other augmentations. These build use weapons with natural white sharpness (like KT or Ruin). (and armour augment is bad) The augment system works as usual even with Iceborne, the HR augments simply get removed if you upgrade the weapon to R9 or higher, so the main use for HR augments in MR is if you want to keep a Defender or Kjarr weapon for a bit longer, since Custom upgrades are part of the augment system and were originally limited to lower-rarity weapons to help them keep pace with higher rarity weapons. Hope that helps. I finished world and I started playing in the guiding lands (rajang's special assignment). thinking of putting it on horn kulve cb (diablos) Second attack and some weapons like affinity more like bows, db's, and ig's Tried making a MHW Anime Hello! For generic augments, I'm pretty confident that for Insect Glaive, Health Regen is the most important augment, then affinity, then attack, and very rarely element, as IG is a RAW focused weapon that's fast enough to have elemental matter. personally I pick bow because everytime I play rpg games I always pick mage or archer cos I love the playstyle, the closest thing from mhw is the bow, that's how I Ok so pretty much any non unique model weapons can utilize a secondary augment system that applies different guiding lands parts to the weapon for minor upgrades to their stats (like 10 element, 1 affinity, etc). I would try to get a rarity 12 or 11 weapon. Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. you can get rarity 10 weapons with health augments now. Regardless, rarity 11s are the best bang for your buck if you want augmentation but usually the rarity 12s are better (I way this mainly because you can mod rarity 11s so soon compared to 12s Get the Reddit app Scan this QR code to download the app now. Or check it out in the app stores Augmented Weapons MHW/Iceborne . Augmenting charge blade . it's not just the current system with more skills and different RNG, there are some other changes to it. If I can only upgrade a weapon one time (Rarity 8 weapons), then I go with the Health Augment. Your just going to waste armour spheres. You have to have your weapon maxed out before you can unlock augmentation for that weapon. Once both hit lv7, you can fix your region level. 69 is the next cap where you can make health augments for All armors and rarity 10-12 weapons can be augmented. I know everyone is hoping for full skills right away, but that would make the the weapon too good. I have a couple rarity 8 bows (along with about 6 or 7 fully upgraded other bows, but I’ll have to wait I guess), and I’m wondering if there is a bow I It's very possible that you get an extra proc off that 7. If you’re going elemental melee (like a kjarr) you often don’t need an affinity augment to get to 100% and can go health 1 + element 1 + element 2 Any weapon with augments is going to be more comfortable than a weapon without. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. All of the weapons and armor will become obsolete pretty quickly, seeing as even the base armor from Master Rank has already more defense than even the strongest armor from the base game and the base weapons from Master Rank are better than even the best weapons from High Rank (but keep the weapons to upgrade them to their MR versions or even Business, Economics, and Finance. Is this still worth doing in Iceborne and does it apply to the new Master Rank This is the subreddit for the Elden Ring gaming community. Doing this will also cost 40,000z. Crypto View community ranking In the Top 5% of largest communities on Reddit. Or check it out in the app stores because there are already a lot of ways of building affinity so augmenting for it is not really that good in most cases, defense augment is still kind of bad etc. That makes it 4. The ability to Since the new patch is live, I'm curious if anyone has done any testing of the new Lunastra weapon variants, in particular the Nergigante version with Hasten Recovery. Upgrades bring an Armor piece or Weapon to the next level or stage, permanently boosting their stats. with some sort of monster parts on top). Rarity 10 augments have the best augment options the lower the rarity the better augments you can get. So health augment is easily my favorite augmentation, but now that I am experimenting with ranged weapons it seemes to be somewhat nerfed for them. Its my only MR weapon i have maxed so far, so I don’t know if you cant augment certain Don’t worry about augmenting armour or weapons in any capacity yet, augmenting is an endgame activity. Question Hi all. You can make the weapon have a new deco slot, have increased attack/affinity, increased defense (why?) and health regen (very useful for most weapons, allows you to gain some life back based your attacks). Augmenting MR weapons . Need help with augment . It'd be better on a lower rarity where you could have multiple slot augments and get more than just 1 lvl 1. I wouldn't mind augmenting some others, but. I really would have loved to actually. Health regen augmentation is based on damage dealt. If I augment a weapon at rank 6 with three upgrades when I upgrade that weapon will I be able to keep those upgrades - if so will I be able to augment another 2 at rank 7 then a final one at rank 8 - if not will I lose an augment 635K subscribers in the MonsterHunter community. You can still augment for Now I think of it, slot upgrade augmentation is greatly underrated for rarity 6 weapon esp those without Lv2 slot. I’ve been doing a lot of grinding lands and sieges. -- While we only allow Q&A posts here, our Discord is great for those topics that don't fit here! discord. View community ranking In the Top 1% of largest communities on Reddit. Rarity 12 weapon Augment confusion Ty for this post, im barely into the guiding lands and trying to work through it with augmenting my insect glaive in mind too haha I believe we need to grind out wildspire, volcanic and coral Reddit View community ranking In the Top 1% of largest communities on Reddit. The augmenting is only available to the last weapons in their corresponding tree which is why most of them are greyed out. A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online. No special skills unlocked for the weapon for choosing 5 of the same custom upgrade. Get the Reddit app Scan this QR code to download the app now. The Gold Rathian LS is a Rare12 weapon, meaning it has 6 augmentation slots. As far as affinity if you are building for a meta set most meta damage sets need to be able to reach 50% As long as your weapon starts with 10% or above affinity you don’t need to augment affinity. I would recommend augmenting for affinity and then replacing some crit eye decos with health boost. Or check it out in the app stores including but not limited to weapon strategy, gear builds, farming and much more. I have only beat 2 arch tempered elders solo, Kush and Once you start getting items called Streamstones you can start Augmenting weapons and armor, however it's not quite as simple as just having the smithy slap a stream stone onto the weapon (but for armor it is), Streamstones come in 3 tiers and the tier you need to augment is based off the item's rarity, Some people say it's dual sword because you can enter demon mode and do numerous slash all over monster's face. I wasted so much dracolite with this same question. Health needs 3 slots, affinity needs 2 slots, slot upgrade needs 3 slots. You can do lesser augmentation before MR100. How to unlock layered weapons mhw Reply reply Top 1% Rank by size . Any thoughts are appreciated. How do I start augmenting master rank weapons? I looked for guides but they all say how they work not how to start augmenting. Kulve weapons can be upgraded with the 'custom upgrade' augmentation system . So be careful which augmentation you choose! Another important thing to note is that augmentations are only possible with weapons that have reached the end of their tree and But 1. Reddit says 1mo so w Augmenting a hunting horn . The number can be increased by using materials to get the "extra slots" upgrade at the top of the augment menu (which is an objective positive, and doesn't consume anything except the materials for the upgrade). Nope. Slot gaining/upgrading can offer a clear advantage, but it depends of the weapon, armor and the decorations you have. I restarted on ps4, i just Should I Bother With The Arch-Tempered Elder Dragons in High Rank? + Question About Weapon Augmentation Crystals . But the thing is, I don't understand how to augment them. I love some weapons like Malady's Kiss, but I have yet to make the jump and spend the streamstones to make it a better choice by augmenting. Builds like this are usually 4 pieces Drach + Lunastra chest. Attack is only good if you already have high affinity. Share So as far as I know, Rarity 12 weapon only have 3 slots for augmentation plus one extra. and sometimes adding Elemental or For Safi'jiva weapons fair enough, I can see why augmenting them would be awesome. The first augment tier for Rarity 10 should be obtainable just from monsters that spawn between levels 1-5. I put a health augment on my bow and realized that it barely does any healing. All Rarity 12 weapons will need the same amount and type of This means that Frostfang weapons are able to have more augmentation slots than Rarity 12 weapons (Velkhana), and therefore opening more options in what augments to slot on. 7% and 3% to 3. Rarity 12 gear requires you to be MR100 I believe in order to get the materials to augment them. For Iceborne, there's barely a percent of difference between un- and auged gear, so upgrade your weapons first and fully when resources are tight. I've just went on a 1hr session of Guiding Lands, and the grind is kinda boring me, wondering if it was necessary to be truly efficient at the game. I’ve started Iceborne and read Then just attack boost, you don't need to upgrade the healing augment past the first level, boosting blast is unlikely to get you noticeably more damage, and if you're up to the point where you're augmenting, you should have the decorations to get 100% affinity comfortably. Though kjarr weapons are funny since you can upgrade them to rarity 12 with just some mr kulve materials and then You might need to get to MR 100 for some of the materials for augmenting, but you can augment rank 12 weapons before you get to MR 100. I started playing MHW a couple weeks ago (first MH game since Tri, loving it!) and just completed the original game and started Iceborne. That's amazing. R. Welcome to WoWnoob, where we encourage new players and veterans alike to ask questions and share answers to help each other out. Slot is okay but not really for rarity 8 weapons because it's only 1 lvl 1 slot. . Brach melee weapons were competitive with the Safi as the old meta raw weapons pre-Fatalis. If you google fatalis weapon augments the second result gives you the answer. I'm a Bow user, so should I be focused on Element/Status Effect Up, Affinity Increase or Slot Upgrades? u/MadladMagyar and I Just Beat MHW Doing Every Story Mission Augmentations in Monster Hunter World (MHW) are enhancements that can change the way an equipment build performs by boosting offensive power, survivability, or utility. Since I’m always running crit boost 3 I’m currently favoring affinity 5% with raw boost level 1, but it sort of depends on the weapon’s base affinity and overall slot availability on the build too. Also if you want to max out your weapon don’t forget many weapons you can get a free augment basically with custom weapon augment With either plus true 7 raw or 60 element or 6 or 7 with affinity but it all depends on which weapon is being custom upgrade because different weapons have the final 2 level different from each other . Now, I had always avoided the bow guns because I'm not a huge fan of ranged weapons in these types of games. MR 100 just uncaps the Guiding Lands region levels. Just focus on building new armour and weapons regularly as you progress through iceborne. Augmenting allows you to change a weapon's parameters. Thanks for the suggestions. Added new weapon augments. I only really see it being skipped on speedrunners that are either running a scripted fight, a heroics run or a longer run View community ranking In the Top 1% of largest communities on Reddit. for HR augments you need to have picked up a (weapon) streamstone to unlock augmenting and need a fitting augment stone for your weapon type. I went to MR 100 before before I did any augmentation and used the best weapons I could (safi blast Fully augmented) and it was fine for me. :> I thought about doing that. By augmenting twice you get a Lv2 slot, and Lv 2 slot is so precious as there Defense can be obtained by augmenting armor, which is far easier than weapons, and by using Protection decorations, which are also easy to get. You can augment them using warrior and hero streamstones. However I was wondering for the rest of the weapons. By a similar approach, on spread and pierce bowgun and bow, it’s also not great. That's not really helpful at all. MHM's founding purpose is you dont need to be mr 100 to augment! you need to be mr 100 to augment rarity 12 weapons fully. The only drawback to the new ice weapons is the lack of a jewel slot, but overall the benefits outweigh the negatives when it comes to Frostfang. I have access to some of the end-game bows and have built a few mixed sets around for bows. Hero's Streamstone and Warrior's Streamstone and thus all the weapon augmentation specific items, alongside Gleaming Streamstones, for augmenting Rarity 8 equipment of any kind. One Is for weapon and the other for armor. My Stygian Zinogre Switch Axe is compatible with the materials from my Long Swords. , etc. It’s approximately 10% for the first augment and 5% for I played base MHW but didnt played much endgame and wasnt into that weapon augment thing. Most of the materials will be from the guiding lands version of the monster. Keep farming rajang, nergi and s. Having MT, DBS, S. 3% make sense to me if just calculating off of rarity 10 weapon raw value. The top raw endgame weapons all hover between 190-210 true raw, but I use Dual Blades exclusively so I had to get augments for 7 weapons to start with(5 Elements, Blast and Para). I just unlocked Thanatos Force (final Diablos CB upgrade) and went to see what i needed to augment it. The only problem is that I try to balance form and function and in this case I chose form because the best way to do what you say is to have each cell commented and that shows a little tick in the corner of every single cell. Got a question about weapon augmentation . MR KT weapons are funky because they're rarity 12 but still have access to the custom augment system. I'd like to avoid excessive unfun grind if possible I've been trying to farm for slot Mist glacia augmenting Anyone know when can you apply the custom upgrades augmentation to the weapon?A couple of other bows already have the option to add them unlocked. Unique design weapons cannot use this, and this feature is only for MR weapons that supports Guiding Lands materials can augment weapons and are split into 'tiers' based on your MR. Slot gaining/upgrading can offer a clear This is a place to discuss in-depth strategy for the Monster Hunter franchise, including but not limited to weapon strategy, gear builds, farming and much more. Health Augment gives you 10% Its there generally to try and level up the playing field for R10 weapons to compete with higher rarity weapons by trying to close that raw/element gap. Safi is a sidegrade to Lightbreak for Hammer, so just run whichever one you prefer the look of. EDIT: As mentioned in the comments, the shared materials for the augments depend on the Rarity of the weapon you are augmenting. Then add 5 piece Jeff bonus, full crit with decos and HB3/elemental attack up, Agitator or W/e else. You primarily get these through tempered tier 3 monsters, although T2 does drop them still. They are only for tier 10 and 11 weapons that have a base ore/bone/dragonbone design. Each hunt in anomaly/investigation will produce two new type of materials that are anomaly part(you can use it for weapon augment/provide points for the system) and essences (you use it for armor augment) Nope. e. Weapons behave a bit differently with augmentation as players can use the technique to raise specific stats, which is great for negating a particular weakness and replacing it with something Tempered Elders (HR50) or you could try with Threat Level 2 Tempered monsters (HR30). Defense can be obtained by augmenting armor, which is far easier than weapons, and by using Protection decorations, which are also easy to get. Hey so I'm rather new to iceborne, and I keep seeing things about augmenting weapons, but Everytime I use Google I get rather confused on how to unlock it for iceborne weapons. I will save this, and still just kinda hunt whatever. For example, I have the Hornetaur DBs with 5 affinity custom upgrades, but no special skill on them whatsoever; likely for balancing Augmenting Lightbreak or Safi weapons should be priority. In the case of bowguns, the awakenings that imitate bowgun mods only come in one level. you can farm guiding lands to augment low rarity weapons with health augments if you really need them. You're not locked into one specific augment, and rarity 12 weapons let you do 1 health and 1 affinity augment (or strength if it's not a GS with negative affinity since you can usually reach over 100 affinity without the augment) since level Figured it was time to try other weapons and man I’m so glad I found a ton of weapons so fun to use, from Hammer to Switchaxe to Bow to Lance but I felt at some point I was going to end up using all weapons. I don't believe integrating shell level-ups/changes into the weapon itself would conduct itself particularly well to more build variety simply because you'd still use all the same skills except some lower-rarity weapons can burn augment slots in ultra-lategame to catch up(and then probably can't compete anyway), but if you could for example With Guiding Lands Level 5, you can Health Augment Rarity 10 weapons, and augment Rarity 9 armours. After many many tempered elders (HR135 atm), the ability to heal up chip damage and stay at max health without needing to use a potion is quite nice. Do you notice any difference in the damage numbers with ele up 1? Iirc I tested it in the training area with some weps and the dmg numbers didnt increase even by 1, whereas slotting defence augment 1 instead has saved my ass countless If you love Bloodborne, and love running Root Chalice Dungeons, the Tomb Prospectors Covenant will gladly take you in! This community gives shelter to dungeon crawlers—man, beast, and ascended celestial alike—here and on Discord. Rarity 10 and 11 weapons are generally much easier to augment, but they are innately weaker than rarity 12 weapons. They're the best general purpose raw weapons, and you can rollback the Health Augment to slap it onto the Fatalis weapon whenever you unlock that monstrosity. Also I'm currently using "the grinding mallet" but I still don't get the possibility to augment weapons and armors. I got it on my Spread LBG gun and it totally sucks, I am changing it right away! But I want to make sure I Health is skipable if you dont really care about the lifesteal, but most players will prolly get more out of it than from the other augments. you can reach his weakspot with any weapons and he's even generous, staying on one spot when charging his moves (getting his thunder armor and the thunder line attack on the ground) the only one you need to lok out for are those random lighting around him when moving Custom Upgrades/Augments are augments exclusive to weapons with base designs (drumstick, stock iron, etc. It’s really up to you. Until MR 40, you can upgrade Guiding Lands levels to 4, between MR40 - 70, to level 5, 70-100 to level 6, 100+ to level 7. I've never crafted a velkhana/Nami/silver los weapon but I have their layered available, might be Sorry if this question sounds stupid, but I've seen multiple threads where people say you could remove weapon augments. Meh. I asked them about it and their answer was “max aug stonk”. As for the Elders in Guiding Lands part you are correct. Augmenting your best weapon(s) first will always be your highest priority. The Iceborne way and the MHW way. I completed the final boss to iceborne and have acquired the Guiding Lands. Which one? base MHW you need to get a warrior or hero streamstone first from T2 ot T3 temepered investigations, for IB I'm sure you just need to gather some materials from the GL first. I've just went on a 1hr Health Augments are very useful and can net you an increase in DPS just by letting you attack longer without needing to sheathe your weapon and heal up. so one is good enough and augmenting raw focused weapons for element is a waste Hey. 950 - 1050+ is where you should be after grinding the better sets and augmenting. ) generally use health and attack augments post-Safi. In terms of the old system and skills themselves and what's worth targeting in Qurious crafting or The Guiding Lands Materials and Weapon Augments guide has been updated to include the following notable changes: Spreadsheet Added Tundra-related Guiding Lands materials. I went through most of MHW and Iceborne as a Hammer main with over 600 hunts using the Hammer. They are mostly for small bonuses to make them closer to the tier 11 weapons and also Health is a clearly visible advantage, but only is worth for some weapons. You Upgrading a Weapon brings it to the next stage in its Weapon Tree, improving properties such as Attack Power, Affinity, Sharpness, etc. Hi there I’m a relatively new bow player in MHW despite currently being HR201 in the game. Welcome to r/MonsterHunter, a subreddit dedicated to asking if underwater combat should return in I’m still pretty new to mh, just hit 200hrs and been just recently been getting into augmenting a bit more. See, the trade off for MHW KUSHALA was MHW Kirin. After all I played IG for 300 hours and haven't touched it in over a year. If it reads 50% Affinity on The are two kind of augment systems. The GS and Hammer were actually better than Safi's and a couple of the other weapons were preferred over Safi for comfort builds due to occasionally sporting a bit more sharpness than an optimal Safi build. For a serious hunt I have my decked out charge blade, hunting horn or a lbg. Recently I’ve been trying to get some augmenting done for my bows so I wish to get some comments and suggestion from the community here. You have more consistent damage uptime on the monster which will better IMO than need to potion up. On the base game I didn’t unlock weapon augmentation. The game is telling me I cannot augment this weapon. For non-fatalis weapons, as a rule of thumb if you can get to 100% affinity without an augment (and you’re using a weapon where crits matter) then you have freedom to augment for other things. Most of the layored weapons come from guiding lands materials, and you can access them through the augmenting option at the gunsmith Ok so I understand what augmentation is, I'm looking for the health augmentation. Even the weapons I don't play since I may eventually play them. This mean some extra points of elemental, affinity or better sharpness after the full upgrade. Wyvernblade Luna is Gold Rathian, right? It so, you cannot augment it for Affinity, Slot, and Health. I'm curious now to see your thoughts on spending the warrior stones (slightly easier to come by, at least I feel like they are on my game). Health Augment is almost always a must, being able to heal off your own damage is a POWERFUL utility to have As for choosing between raw/element/affinity it just depends on the weapon itself: a good example is the fatalis weapons which have a HUGE base raw, but -20% affinity would benefit NICELY with some affinity augments to balance out those negatives and View community ranking In the Top 1% of largest communities on Reddit. get a tempered odo and radobaan and you can make it. Weapon Augmenting . Thing is, I tried putting Health Augs on weapons I’m trying to learn so I don’t get annoyed dying over and over but realized some For Safi'jiva weapons fair enough, I can see why augmenting them would be awesome. Worry about augmenting once you reach the guiding lands! That's on me for assuming you were a one weapon player, for multiple weapons and multiple elements for each type; yes it's quite the chore, not to mention wanting to mess around with others. It's more viable in the former, but the later also has a chance, albeit lower, to spawn the Streamstones used to augment weapons and armor as well. Also, I think you need to hit mr50 and do the gateway quest to unlock r10 augmentation. Now you can move on to getting the 2nd augment on you weapons, tempered kushala (forest/volcano lv7) for atk, rotten lv 6 for element. Old world Kirin is FUCKING STUPID, but new world Kirin is awesome because you have such a wide move pool that you can fight him. I would like to get the health augmentation as fast as possible. You can find the guide here: MHW - Guiding Lands Materials and Weapon Augments Guide This doesn't sound right, I'm pretty sure you just need to fight the monster tempered in the guiding lands to get the mats for layered weps. Before I continue I will be doing ALL my calculations assuming your weapons true raw will hover around 250. Each weapon has some slots (different to the ones you can use for decorations) that are used for augmenting. I believe datamining is still being done about the new Augmentation system (Skills+) introduced in TU3, as it seems to follow a different kind of logic to the original Augment system. Once you hit MR 70, you'll unlock Guiding Lands Level 6, which will allow you to Health Augment Rarity 11 weapons and augment Rarity 10 and 11 armours. As said above, some awakenings only come in certain levels. MHW:Iceborne all augments materials for rarity 10 11 and 12 weapons + all custom upgrades for HORN - veru useful for all weap In order to maximize your damages, you want to have 100% affinity to crit every time and maximize the use of critical boost. That being said, I'm trying to do for the first time one of the meta Elemental builds (still in the middle of upgrading the Safi armor, it's so expensive) with the Kjárr weapons. 5% to 1. Both Augmentations and Upgrades can be applied at the Smithy. 01(PS4) of the game (the stygian/tundra content update) MR augmentation materials mainly come from farming the Guiding Lands. It is worth noting here for the TLDR, that Rarity 7 and 6 weapons still require farming HR14/TL1(rarity 6) and HR30/TL2(rarity 7) investigations for the streamstones MHW:Iceborne all augments materials for rarity 10 11 and 12 weapons + all custom upgrades for HORN Informative updated for version 12. Kushala went from a moderate fight in old world, to a FUCKING STUPID GARBAGE ASS PIECE OF SHIT FIGHT in world. I got the arguments on the top 3 weapons I use. Keep both at lv 7, dont worry about losing coral region level. for MR you need to have gathered some Weapons are a little different. zinogre until you can upgrade all your weapons extra slots. ubxbss nip hgqgzm rbg nue vqfl yodufz buyn lgosrl srgcs styw yejco cmqwm rab cdcqjcc